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This allows some roles to bypass the protection; for instance, Serial Killers traditionally use knives to perform their kills. This is rarely seen, and is usually considered a subversion for bastard games. Some moderators interpret this protection such that it only protects against kill attempts, but not arbitrary deaths such as suicides. Related roles protect players from kills at other times: a Diplomat player cannot be eliminated but can be killed in other ways , and a Deathproof player cannot be killed at all.
As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso. Serial Killers are commonly one-shot Bulletproof to prevent them from being killed too early by the Mafia. However, they are also commonly given full Bulletproof as well, so the Mafia must think twice before trying to kill the Serial Killer again.
Townies with unlimited Bulletproof are very rare because they can generally only be killed by the elimination. Once the Bulletproof player is determined to be Town, the Mafia cannot get rid of the Bulletproof player until the very end of the game unless they have a Strongman on their team. It isn't unheard of to have Bulletproof Godfathers with investigation immunity, though In addition, if the unlimited Bulletproof role lands in the hands of a skilled Townie, it may be more than the scum can do to avoid getting picked apart with no recourse.
If a Bulletproof Townie is included in the game, some means of handling the endgame in the event that the Bulletproof player lives that long must be considered. Many moderators will simply ignore Bulletproof aspects if a Win Condition requiring a faction to make up half of the living players is attained - in particular, if only one Mafioso and one Bulletproof Townie are alive, the Mafioso will usually be given the win.
Another technique is to place a large limited number of shots on the Bulletproof player to explain why they eventually lose the impasse; after several nights, the Mafioso will have shot them enough times to pierce the protection. It is slightly more powerful in a game with no or few other power roles, as it makes it more likely that a particular Townie will be saved from death. On the other hand, it is considerably less powerful in a game with many power roles, as a Doctor can use their power to amplify other power roles via giving them more nights in which to use their power.
Fully Bulletproof Townies range from quite powerful to game-crushing depending on who draws the role. A Bulletproof Mafioso sometimes called a Mafia Tough Guy is less swingy but less powerful than a Mafia Doctor, and is only a modest power boost. One-Shot Bulletproof is a fair power boost for Serial Killers; full Bulletproof is a considerable power boost. Bulletproof is not a role that is frequently claimed, and when it is claimed it is generally seen as scummy.
From scum, it is partly a justification for why a given player is not being killed by the scum at Night and partly a claim of a role they actually have scum are much more likely to be given Bulletproof than Town. From Town, a true Bulletproof claim renders its effect useless scum will not try to kill a player who is likely Bulletproof while opening its claimant up to potentially being called Bulletproof scum. This notwithstanding, Townies may claim Bulletproof as part of a gambit.
The chance of a Bulletproof Townie existing in the game goes up considerably in Theme games, which makes the gambit more effective in that setting. Bulletproof Townies may drop intentional Cop or Doc tells, since it benefits them to try to draw the attack overnight. However, care must be taken in these cases to avoid causing the real power roles to become suspicious or counterclaim.
Welcome to game! You are a Bulletproof Townie. Vests are an item that will protect the wearer from one kill attempt, and inform them upon this occurring. Vests are quite powerful, as it is very likely that over the course of the game it will prevent a kill.
Vests can be used to balance a setup in the favor of the town , as stopping the mafia from a kill while also being able to claim that you are confirmed town from it is quite a powerful ability. Players with vests may choose to not reveal that they have vests, as the mafia will not night kill a vest user if they have claimed it.
Third-Parties and Mafia members have different uses for vests than the town, with Third-Parties being able to survive a mafia kill helping them to achieve their alternate win condition. Mafia with vests have significantly less use, as non-condemn kills targeting mafia members are uncommon.
As vests are powerful, even one will help balance a setup as a protective. Multiple vests, especially nightly vests, can be very difficult for the mafia to deal with. The most common form of including a vest in a game is the Bulletproof. Popular pages.
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